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SD35-JP040 Salamangreat Heatleo (Alternate Art)
As noted by its number, this likely means one card in the Deck has two copies.
SD35-JPP02 Salamangrate Veilynax / Salamangreat Veilynx
Link 1 FIRE Cyberse Link Effect Monster
ATK 500
Link: Bottom
Materials: 1 Level 4 or lower Cyberse monster
You can only activate the 1st and 2nd effects of this card’s name once per turn.
(1) If this card is Link Summoned: You can add 1 “Salamangreat Sanctuary” from your Deck to your hand.
(2) If a “Salamangreat” card you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
SD35-JP001 Salamangrate Racoon / Salamangreat Racoon
Level 1 FIRE Cyberse Effect Monster
ATK 400
DEF 800
You can only use this card name’s (2) effect once per turn.
(1) When a “Salamangreat” monster you control is select for an opponent’s attack: You can send this card from your hand to the GY, then target those 2 battling monsters; gain LP equal to the attacking monster’s ATK, also your targeted monster cannot be destroyed battle for the rest of this turn.
(2) When a “Salamangreat” monster you control destroys an opponent’s monster by battle and sends it to the GY while this card is in your GY: You can add this card to your hand.
SD35-JP003 Salamangreat Gazelle / Salamangreat Gazelle
Level 3 FIRE Cyberse Effect Monster
ATK 1500
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a “Salamangreat” monster is sent to your GY, except “Salamangreat Gazelle”: You can Special Summon this card from your hand.
(2) If this card is Normal/Special Summoned: You can send 1 “Salamangreat” card from your Deck to the GY, except “Salamangreat Gazelle”.
SD35-JP004 Salamangrate Spinny / Salamangreat Spinny
Level 3 FIRE Cyberse Effect Monster
ATK 1000
DEF 1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control a “Salamangreat” card: You can discard this card, then target 1 face-up monster; it gains 500 ATK until the end of this turn.
(2) If you control a “Salamangreat” monster other than “Salamangreat Spinny”: You can Special Summon this card from your GY, but banish it if it leaves the field.
SD35-JP005 Salamangrate Fowl / Salamangreat Fowl
Level 4 FIRE Cyberse Effect Monster
ATK 1800
DEF 200
You can only use this card name’s (1) effect once per turn.
(1) If a “Salamangreat” monster is Normal/Special Summoned to your field, except “Salamangreat Fowl”: You can Special Summon this card from your hand.
(2) You can send 1 “Salamangreat” card from your hand or face-up from your field to the GY, then target 1 Set Spell/Trap your opponent controls; that target cannot be activated during this turn.
SD35-JPP01 Salamangrate Mirage Stallio / Salamangreat Mirage Stallio(n)
Rank 3 FIRE Cyberse Xyz Effect
ATK 2000
DEF 900
Materials: 2 Level 3 monsters
You can only use this card’s name’s 1)/2) effects once per turn each.
(1): You can detach 1 material from this card; Special Summon 1 “Salamangreat” monster from your Deck in face-up Defense Position, also for the rest of this turn, you cannot activate monster effects, except FIRE monsters’ effects.
(2) If this Xyz Summoned card is sent to the GY for the Link Summon of a “Salamangreat” Link Monster, you can target 1 monster on the field; return that monster to its owner’s hand.
SD35-JP023 Salamangrate Circle / Salamangreat Circle
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Add 1 “Salamangreat” monster from your Deck to your hand.
• Target 1 “Salamangreat” Link Monster you control that was Link Summoned using Link Material with the same name as itself; it is unaffected by other monster effects for the rest of this turn.